Bristol-based game studio Ground Shatter joined us for a crash course in game animation, explaining the disciplines' principles and fundamentals.
Jess Dyer, an in-house animator at game studio Ground Shatter, spoke to dBs Institute's BA (Hons) Game Art students at our Bristol campus recently to deliver a crash course in game animation, where she explained the fundamental principles of game animation, what makes good animation, how to improve your animation and much more.
Check it out here!

Sam Willis
Sam Willis is dBs Institute's Content & Communications Manager and a writer with over ten years of experience. As a music writer, his work has been published in titles including Vice, PAPER Magazine, Red Bull Music, Long Live Vinyl Magazine and Classic Pop Magazine. As a copywriter, he has written long and short-form content for clients across several industries.