From pen to player: How video game art is created
From the iconic rectangles of Pong to the rich and colourful iterations of Hyrule, we ...
Dolby Atmos mixing at dBs Institute: Why it matters for our students
Learn more about Dolby Atmos mixing, how it's changing the music industry and how dBs ...
How to generate insane AI vocals with Ace Studio
In this dBs Tutorial, DC Breaks test drives ACE Studio's impressive AI vocal platform. ...
How live sound engineer Shan Hira started his career in the industry
Get an inside perspective on how a veteran live sound engineer started their career, and ...
What exactly does a music producer do? An ultimate guide from the pros
Music producers supervise artists’ projects, bringing their vision to life. This ultimate ...
What library music used for?
So you've composed, produced and submitted music to a music library, but where could it ...
dBs Pro: Behind the scenes of our creative studio at the end of 2024
dBs Pro Creative Director Jay Auborn reflects on the projects our in-house creative ...
Exploring Sooty's game dev project: Strawberry Nelles Sleepytime Saga!
'Strawberry Nelles: Sleepytime Saga!' is a game art, dev and design project from dBs ...
When to drive levels on a live mixing desk: Pro tips from Shan Hira
Knowing when and how to use volume is crucial for every live sound engineer. Get some pro ...
dBs alumni SMG on remixing DnB classic 'Shaking Hands' by Noisia
Jamie Le Brocq - aka SMG - is a drum and bass producer and dBs Institute alumni whose ...
How to start your career in sound engineering: A beginner’s guide
Interested in a career in sound engineering? Learn how to develop your skills and find ...
How to write library music that editors want to use
Composer and producer Paul Whitehead, who specialises in producing music for film, TV and ...