Bristol-based game studio Ground Shatter joined us for a crash course in game animation, explaining the disciplines' principles and fundamentals.
Jess Dyer, an in-house animator at game studio Ground Shatter, spoke to dBs Institute's BA (Hons) Game Art students at our Bristol campus recently to deliver a crash course in game animation, where she explained the fundamental principles of game animation, what makes good animation, how to improve your animation and much more.
Check it out here!